using System.Collections.Generic;
using UnityEngine;

namespace Yoozoo.Gameplay.Liberty.AI
{
    public abstract class PhysicsCaster : MonoBehaviour
    {
        public virtual void Cast()
        {
            
        }

        public virtual void SetCastDistance(float d)
        {
            
        }

        public abstract void GetHitInfo(ref List<RaycastHit> hitInfos);
    }
}